![]() ![]() Though you can use the D-pad to make your moves, it's much simpler to swap jewels with a swipe of the touchscreen. Max it out and you activate a Score Frenzy, which nets you bonus points. There's also a vial of sand on the left-hand side of the screen that gradually drains unless you add to it by scoring regularly. ![]() You can build substantial scores in other ways, such as by destroying multiple jewels at once to gain a combo, or connecting lines of four or more jewels at once. You can also earn power-ups by increasing your XP and by extension your 'rank'. Some jewels also contain crystals, which add to your points total and serve as currency for power-ups. More jewels then fall from the top of the screen, filling up the empty spaces on the board. On first appearance Treasures of Montezuma Blitz is your typical Bejeweled clone: line-up a minimum of three jewels of the same colour horizontally or vertically to remove them from play and score. So it's a pity that the game is a run-of-the-mill match-three puzzler, beset by a few technical shortcomings and premium content that feels miserly. As the first foray into freemium gaming on the Vita, Treasures of Montezuma Blitz represents a big step forward for handheld consoles, which so far have failed to embrace in-app purchases. ![]()
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