![]() ![]() ![]() In a series where understanding your main goal quickly becomes second nature, this is a welcome change. Finding these chaotic flowers quickly become the mission within the mission, making the goal pole at the end of some levels a secondary objective. In the demo, the wonder effects ranged from enemies rampaging across the screen to Super Stars crashing down to earth in multitudes. There’s one in each level, and grabbing the flower will flip the level on its head in ways that are hard to predict. Did I have a great time with demo because I already knew I loved this type of game? Or was it the breath of fresh air that all the new abilities and visuals were providing that fueled my interest? The obvious answer is that it’s both, but I find it more interesting to try and investigate which of these two foundational pillars I fall under more. Gameplay footage of all six levels we played in the Nintendo Live demo.įor me, it’s especially important to be able to separate the love I have for classic 2D Mario and the weirdly fun and wild things Nintendo is incorporating in this iteration. ![]() I had an incredible time! But I always knew I would. I got to experience the chaos of multiple players, the discovery of hidden secrets playing solo, and the first-hand reactions to the truly unpredictable nature of the gameplay-altering Wonder Flower. I knew it was going to be good, and there was no question about it as I played through the demo’s six levels. Wonder at the Nintendo Live event at PAX West this past weekend. This sentiment stayed persistent as I got hands-on time with Super Mario Bros. As fans, we’ve long demanded the series get a major overhaul, but we all knew we’d play whatever Nintendo threw out next. It’s been 10 years since the last entry in the 2D series, and that alone is enough to warrant another game. Leave out the new characters, the fantastical visuals, and the wackiness of the new “Wonder Flower,” and you’d still attract fans and newcomers alike. Wonder didn’t have to be creative to get people interested. ![]() It’s a tried-and-true formula that is bound for success. Give me satisfying controls, clever platforming design, an escalating difficulty curve, and three collectibles of whatever you like to seek out in every level. It doesn’t take much to get me interested in another 2D Mario side-scroller. ![]()
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